Description of the Project
EIGE’s study on the economic benefits of gender equality (2017) shows that reducing gender segregation in STEM education alone could lead to an additional 1.2 million jobs in the EU. These jobs are estimated to occur mostly in the long term, however, as employment is likely to be affected only after new women STEM graduates choose to work in the STEM fields. In parallel, higher productivity associated with these STEM jobs is likely to result in higher wages for newly graduated women – affecting the gender pay gap as well as income and living standards of women, men, children and their extended families (European Parliament, 2015).
The project aims to:
- establish synergies among schools and the labour market towards creative and meaningful engagement of girls in STEAM education (through a mentoring programme)
- develop a virtual platform as a resource hub for practical and innovative learning solutions complementing schools’ curricula
- exploit and disseminate personalised activities by promoting the use of the platform
At the January 2013 World Economic Forum in Davos, Switzerland, RISD President John Maeda participated in Stem + Art = STEAM, a panel session addressing the ways Art + Design can assist Science, Technology, Engineering and Math (STEM) in unleashing entrepreneurial innovation. STEM+ Art = STEAM addressed creative problem solving, the translation of complex data for broad audiences through visualization, and how to bring ideas to market through design.
The project will target 3 groups:
- Teachers in Primary, Junior and Upper secondary (VET & non-VET) education and especially teachers in STE(A)M, career advisors;
- Decision makers, Policy formulators, Head teachers, school directors, teacher' training centres, representatives of regional/national and EU authorities.
- Students/pupils 7+ (to engage more girls in STEAM careers).